Apple did not lose its fight with European regulators this year, it redesigned it. On August 18, 2026, Apple announced a new set of EU App Store fees that take effect October 1, and the headline number, a standard commission cut from 30% to 26%, reads like a concession. Look past the percentage and the real story is that Apple replaced one kind of complexity with another, trading a fee structure regulators called illegal for one that is merely harder to challenge.
Key takeaways
- Apple's new EU App Store fees, effective October 1, 2026, cut the standard in-app purchase commission from 30% to 26%, with alternative payment processing at 20% and external link-outs at 15%, according to Apple's own newsroom announcement.
- The old per-install Core Technology Fee (0.50 euro per install after 1 million downloads a year, charged even on installs with no revenue) is gone, replaced by a flat 5% Core Technology Commission on transactions in apps distributed outside the App Store.
- This is Apple's second major EU fee rewrite since the European Commission fined it 500 million euros in April 2025 for anti-steering violations under the Digital Markets Act, a fine Apple has appealed.
- Epic Games, which pushed for this outcome for years, still called the new terms "junk fees" in a public statement, arguing they violate the DMA's intent even while nominally complying with its text.
What Actually Changes in Apple's EU App Store Fees
Apple's announcement moves every EU developer onto a single set of business terms, replacing the tangle of tiers it had layered on since 2024. Apps that use Apple's own in-app purchase system pay a standard commission of 26%, dropping to 15% for members of the Small Business Program, Mini Apps Partner Program, or Video Partner Program, and for auto-renewing subscriptions after their first year, according to Apple's official newsroom post. Apps using an alternative payment processor inside the app pay 20% standard, 10% reduced. Apps that simply link users to an external website to complete a purchase pay 15% standard, 10% reduced.
For apps distributed entirely outside the App Store, through a rival marketplace or a direct web download, Apple is scrapping the per-install Core Technology Fee and replacing it with a flat 5% Core Technology Commission on transactions made within 12 months of install. The old fee charged 0.50 euro per install or annual update once an app crossed 1 million EU installs a year, even with no revenue, a structure that hit free and freemium apps hardest. Apple is also eliminating the Initial Acquisition Fee and Store Services Fee from earlier rounds, and for the first time in the EU, developers can mix Apple's payment system with alternative options in the same app.
The Nominal Cut Is Smaller Than the Headline Suggests
A four-point drop in the standard commission, from 30% to 26% as reported by TheNextWeb and Nasdaq, sounds like real money back in developers' pockets. But 26% is still close to what Apple has charged for most of the App Store's history, and it only applies to the payment path Apple itself controls. The number Apple wants in headlines is the 5% Core Technology Commission, which only applies to apps that leave the App Store entirely for a marketplace or the web.
| Distribution path | Standard rate | Reduced rate |
|---|---|---|
| App Store, Apple in-app purchase | 26% | 15% |
| App Store, alternative payment processor | 20% | 10% |
| App Store, external purchase link | 15% | 10% |
| Alternative marketplace or web | 5% (Core Technology Commission) | 5% |
Read that table the way a finance team would, not the way a press release wants you to. Every path that keeps a developer inside Apple's own storefront still costs 15% to 26% of revenue. Only the path that requires building or joining a separate marketplace, passing Apple's notarization review, and giving up the App Store's built-in discovery drops to single digits. Apple has not cut its price for staying, it has cut its price for leaving, and leaving carries its own costs that the percentage doesn't capture.

This Is Apple's Second Rewrite Since Its 500 Million Euro Fine
This announcement did not happen in isolation. In April 2025, the European Commission fined Apple 500 million euros for breaching the DMA's anti-steering rules by restricting developers from telling customers about cheaper options outside the App Store, a decision Apple is still appealing. Apple had already rewritten its EU terms once before that fine, introducing the Core Technology Fee and Store Services Fee structure that regulators and developers alike found convoluted, the same pattern of piling new App Store rules onto old ones that showed up in Apple's App Store social media declaration rule. The August 2026 terms are the second major overhaul in roughly eighteen months.
That pattern matters more than any single fee. A company that keeps redesigning its compliance structure every time regulators object is signaling that it will keep testing the boundary of what it can get away with, not that it has settled on a durable answer. The European Commission's own response leaned into that framing carefully: it said it "welcomes Apple's changes to their business terms, which follow a close dialogue," and that it will monitor implementation, language that commits Brussels to watching rather than to declaring the matter closed.
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The Real Gate Is the Fine Print, Not the Percentage
The commission percentages get the headlines, but three structural rules do more to shape who can actually compete with Apple's App Store. First, developers who pick a payment configuration must keep it for 12 months, which removes the option to experiment with alternative processors for a single high-volume launch and revert if it doesn't pay off. Second, every app distributed outside the App Store still has to pass Apple's own notarization review, meaning Apple retains a checkpoint even for software it is not charging its full commission on. Third, anyone who wants to operate a rival marketplace has to clear eligibility criteria that include financial stability, public trading status, outside venture funding, independent audits, or government or nonprofit status.
That last rule is the one worth sitting with. It effectively limits marketplace operators to companies with institutional backing, ruling out the small, independent storefront a solo developer might otherwise try to build. Epic Games clears that bar because it already runs its own storefront on other platforms; a two-person studio cannot. The rule does not ban competition, it just ensures the competition arrives pre-vetted and well-capitalized, a very different outcome than an open marketplace.

Who Does This Actually Help?
Free and freemium apps with large EU install bases gain the most, since the old per-install fee taxed downloads that produced no revenue at all and the new terms charge nothing until a transaction happens. Subscription apps that survive past a customer's first year also gain, as renewal commissions drop to 10% or 15%. Developers already planning an external marketplace get a genuinely lower ceiling, at 5%, than Apple has ever offered in the EU. Anyone who sells no digital goods through their app, or has no meaningful EU user base, can treat this as background noise: Apple's commissions apply only to digital transactions from EU customers.
- Model your payment mix under all four rates in the table before assuming the "cut" saves you money, since most developers stay in at least one 15%-26% path.
- If you're weighing a move to an alternative marketplace, price in the 12-month lock-in and notarization overhead, not just the 5% headline rate.
- Check whether you qualify for the Small Business Program or an equivalent reduced-rate tier before October 1, since the gap between 26% and 15% is substantial at scale.
- If you're building a marketplace rather than an app, check the eligibility bar now, since financial-stability and audit requirements take time to satisfy.
The Honest Counterpoint: This Genuinely Beats What Came Before
The fairest case for Apple's new terms is that they are a real improvement over the system regulators fined the company for, not just a rebrand. The old Core Technology Fee charged developers for installs that generated zero revenue, a structure that was uniquely punishing for viral free apps and one that European enforcers had specifically flagged as unfair. Its replacement, a straightforward percentage of actual transactions, ties Apple's take to money that actually changed hands. Letting developers mix payment systems in a single app, allowed for the first time in the EU under these terms, is a genuine structural opening that did not exist even a year ago.

Epic Games called the new terms "junk fees" that "do nothing to open up the mobile app ecosystem," arguing in a public statement that Apple's terms "deliberately violate the Digital Markets Act."
Epic's framing is worth taking seriously, but it is also the framing of a company that has spent years trying to eliminate Apple's commission model entirely, not just reduce it. By that standard, almost any terms that preserve a commission would count as failure. The more useful question is whether a realistic range of developers can actually choose a cheaper path without disproportionate friction. Here, the honest answer is: only if you can absorb a 12-month commitment, pass notarization, and in the marketplace case, clear a bar built for well-capitalized firms. That is progress from before the fine, but not the open marketplace the DMA was written to produce.
What to Watch Next
The European Commission's own language, promising to "monitor implementation" rather than declaring compliance achieved, is the signal to track. A new investigation into the 12-month lock-in or the marketplace eligibility criteria, opened before or shortly after the October 1 rollout, would confirm these terms are a negotiating position rather than a settled answer. Quiet from regulators through the end of 2026 would suggest Apple found language that satisfies the letter of the DMA even if critics like Epic Games remain unsatisfied with its spirit. Developers with meaningful EU revenue should run their numbers against all four commission paths this quarter, since the reduced-rate qualifications and the 12-month lock-in both reward planning ahead of the deadline rather than reacting to it. For platform policy watchers, this is also worth reading alongside Android's developer verification rule, since both Apple and Google are now managing the same tension between regulatory pressure and control over their app ecosystems.
Sources
- Apple Newsroom: Apple announces changes for apps in the European Union
- TheNextWeb: Apple overhauls EU App Store fees to settle its DMA dispute
- Engadget: Apple details new fee structures for App Store payments in the EU
- Digital Policy Alert: European Commission fined Apple 500 million euros for DMA anti-steering violation
- JURIST: European Commission fines Apple and Meta for breaching the Digital Markets Act
- Free Press Journal: Apple changes App Store fees in EU after long legal battle; Epic Games criticises new terms